Showing posts with label market research. Show all posts
Showing posts with label market research. Show all posts

Saturday, May 29, 2010

What you want, what I want

Before you start a journey, you need to figure out where you want to go. Since Rusty Scalpel Games is both a business endeavor and a personal creative outlet, that means I need to figure out what you want and what I want.

So my first step is to do some market research--talk with fellow gamers, read message boards, visit game retailers, etc. What games or related products do gamers want, but not have? or What products are already out that address a need, but do a poor job of it?

As for me, I think I'd like to do a role-playing game or a related product. If I did a game, I know that I'd like it to have a simple, intuitive system, yet offer deep role-playing elements with a real sense of immersion. I would also shoot for a contemporary setting and steer away from elves, wizards, and other fantasy stuff. But I don't want to run with my ideas until I've heard from the gaming community first.

Any games that you'd like to play, but can't, either because they're nonexistent or crappy?