Before you start a journey, you need to figure out where you want to go. Since Rusty Scalpel Games is both a business endeavor and a personal creative outlet, that means I need to figure out what you want and what I want.
So my first step is to do some market research--talk with fellow gamers, read message boards, visit game retailers, etc. What games or related products do gamers want, but not have? or What products are already out that address a need, but do a poor job of it?
As for me, I think I'd like to do a role-playing game or a related product. If I did a game, I know that I'd like it to have a simple, intuitive system, yet offer deep role-playing elements with a real sense of immersion. I would also shoot for a contemporary setting and steer away from elves, wizards, and other fantasy stuff. But I don't want to run with my ideas until I've heard from the gaming community first.
Any games that you'd like to play, but can't, either because they're nonexistent or crappy?
Showing posts with label market research. Show all posts
Showing posts with label market research. Show all posts
Saturday, May 29, 2010
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