Wednesday, October 20, 2010

The Backstory for My Game "Primum Nocere", Comments Encouraged! - THIS IS NOT A ZOMBIE GAME!

THIS IS NOT A ZOMBIE GAME!!!  I just wanted to emphasize that first off because a lot of posters on RPG Net and The RPG Site read the backstory below and thought it was a zombie game.  While there may be a few creatures that will eat you, they do not look, move, walk, act, talk, think, or smell like zombies because they are not zombies.  Nor do you become a zombie if one of these creatures bites you.  There are no zombies in the game.  Okay, here is my blog entry as originally posted:


I have come up with an idea for a game!  I guess I would call it an alternate history role-playing game with supernatural elements.  The working title is "Primum Nocere: First, Do Harm" and below is the premise for the game.  Note: This is a VERY ROUGH DRAFT and will most certainly change as the project develops. 


PRIMUM NOCERE: FIRST, DO HARM

“As to diseases, make a habit of two things -- to help, or at least to do no harm.”
-Hippocrates in Epidemics.

“When you’re out in the field, staring those bastards in the eyes and knowing you’re about to become their next meal, are you gonna sit down and ask them what’s wrong? Hell no! You’re gonna blast them with whatever ya got and hope to hell they drop: Primum Nocere.”
-General Thomas E. McFarland, commander medicomilitary division, US Army.


It’s 1959 and the world is plagued by a scourge of horrific and dangerous creatures.  While many spots on the globe continue to see little or none of these entities, they have spread in such abundance in other areas that most people in the world are now aware of their presence and very frightened.  Exactly what, if anything, these entities are trying to accomplish is unclear and may vary from creature to creature, but it quickly became apparent that most are not mindless zombies.

The entities first came to light in 1945 when the US Office of Strategic Services, the forerunner of the CIA, began receiving reports of strange disappearances in a small village in Bolivia.  Later, villagers came forward describing grotesque “spirits” roaming the land at night.  Not believing the villagers, yet not wanting to dismiss them completely, the OSS sent cameras to the villagers with instructions in their use.  Weeks later, the agency received a handful of provocative, albeit blurry, images.  Intrigued, they sent a team of specialists to investigate the site.  Of the 9 members who made the trip, only one returned and he was in a terrible state: wild-eyed, trembling, and barely speaking.  From what his interviewers could piece together, his team had been totally decimated by a group of “bloody, pulsating monsters".  Since then, more and more reports of such creatures and others surfaced, until, by 1959, such sightings had become commonplace and a worldwide state of emergency was declared.

Around the time of the first creature sightings, the Nuremberg war criminal trials were taking place.  In preparing for the trial, investigators sifted through thousands of newly uncovered Nazi documents. In doing so, they discovered that the Ahnenerbe, a pet project of Heinrich Himmler seeking to prove the historic superiority of the Aryan race, had sent a team of scientists to Bolivia in 1939 to excavate the site of an ancient city-state called Tiwanaku, located near the banks of Lake Titicaca. What they uncovered is not known: no recordings of the team’s findings have surfaced and the names of the scientists had been redacted from all documents.

The proximity of the 1939 expedition site to the 1945 disappearances and creature sightings led to speculation that the two might be connected.  Initially regarded as preposterous, a theory began to take hold that Himmler’s team had uncovered some strange force that introduced the entities into the world.  Exactly why there was a 6-year lag period is unclear.

The nature of this alleged force is fiercely debated.  Many believe it has a religious basis, while others believe that some natural phenomenon, lying dormant for millions of years, was unearthed. Many who subscribe to the former believe that the entities are messengers from God and are bringing about a foretold and necessary change in the world order.  Such individuals do not believe in combating the entities and may actually take measures they feel will help the entities in their mission.  On the other hand, people who believe that some natural phenomenon is at work, typically feel that the entities should be controlled, contained, studied if possible, or simply killed outright. Whatever the nature of the force, it still appears to be active because the creature population continues to grow.

Several different entities have been captured and analyzed by an international team of scientists.  Rather than being some alien creatures, it appeared that the entities were at least partially human.  This led to speculation that the people reported missing had not been abducted by the entities per se, but were, in fact, the entities themselves.  No one, however, has actually witnessed a transformation to confirm this.  Autopsy and laboratory analysis suggested that all of the entities had some sort of affliction and that these afflictions, in very small ways, resembled known diseases.  It was, therefore, hypothesized that the phenomenon allegedly uncovered in Bolivia may have amplified a preexisting disease state in the host, totally or nearly taking over the host and rendering them unrecognizable as human.  With the obvious structural changes came a host of functional changes as well: enhanced speed, strength, cunning, the ability to become invisible, to name a few.  Most troublesome was the finding that many of the creatures were resistant to standard weapons, even those employed by military forces.

At some point, it was suggested that because the creatures may represent various disease states run horribly out of control, perhaps the most appropriate individuals to deal with them would be medical and surgical physicians.  Special institutions began to spring up around the globe to train a new breed of doctors to fight the atrocities.  Existing medical schools also began offering combat career tracks.  Many in the military resent the intrusion of physicians into an area that they've historically handled, however, a significant proportion welcome their help.

Within the medical community, there is widespread disagreement about whether these entities are all entirely hostile and whether they can be restored to their normal host state, i.e. cured.  Some docs, therefore, favor “treating” the entities, while others shoot first and ask questions later.  This latter group, armed with specially designed medicomilitary weapons, has abandoned their Hippocratic oath and have adopted a new mentality: “Primum Nocere: First Do Harm.”



So, in the game, you'll play a doctor/soldier charged with investigating mysterious situations involving the strange entities.  Please let me know what you think--don't hold back...

Frankly, I think I might like to change the whole Himmler/Nazi expedition as the origin point and make it something more fresh and interesting (anyone who's watched the History Channel or Military Channel has probably heard all about the Nazi occult stuff ad nauseum).  I'm also not sure if I want to set the game in the 1950s or during some other time period.   In terms of alternate history, I plan on filling the backstory with lots of details that have changed since the creatures entered the world (i.e. the US and Russia are strong allies, a trucker/singer by the name of Elvis Presley languishes in obscurity, etc.)

9 comments:

  1. Role-playing game? Like Sims? Like Uncharted? Like a first-person shooter? As long as it's not like Myst? That game was boring.

    Also, the trend these days is for a script to be written like a movie and then you build your set pieces around that.

    Sounds cool though.

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  2. Mike - first off, thanks for reading the premise of the game, commenting, and becoming a follower. With your experience as a filmmaker, I definitely value your opinion. Feel free to post here or email me anytime with your thoughts...

    To answer your question, the game, at this point, is a pencil-n-paper role-playing game, not a video game. So basically this means you create a character for the game and then are led, either alone or with other players, through various adventures/missions by a game master. Die rolls determine the success of various actions. The more your character plays, the more experience they gain and the better they become at doing various things. What I laid out above is just the overall backstory for the game--the meat and potatoes will be the various adventures/missions I or someone else creates using the rules I've set forth for the game. Having the premise for the game was my first step, now I'm working on how the game will actually be played (i.e. the rules). This will determine how fun it is play and it will take much, much longer to create them than it did the premise.

    If, in my wildest dreams, the game became hit, then I'd be all for having it converted into a video game. If this happened, then it would join the ranks of video games like Fallout, Mass Effect, and World of Warcraft--just to name a few.

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  3. Instead of a video game, why not just take the board game on-line so you don't limit yourself to players. Someone, somewhere, has got to have done this already in some form or another. Find them. I'll message you on facebook about the social networking stuff.

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  4. Great idea Mike, thanks. A while back, I played a pencil-n-paper role-playing game online using free software called Open-RPG. This allowed me to play with a guy from Australia and with others from other parts of the globe. By now, I'm sure there are tons of other website offering similar software. I'll look into it. Yes, this would definitely expand my pool of potential players.

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  5. Hi Tony. Honestly, I don't know if the medical / soldier thing really works. In our culture there's always been such a division between the soldier and the doctor. I mean, a soldier coming upon a wounded comrade and shouting, "MEDIC!" is practically ingrained in all of our heads.

    With a setting like this you'd be pitting that two archetypes against each other. Is it impossible? No, nothing's impossible. But, damn it'll be tough.

    Just one opinion. :)

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  6. Hi Jesse,

    Thank you for taking the time to respond to the premise of my RPG--you're the only one (other than my friend Mike) who has responded on my actual blog and not on some other website and I appreciate it. You raise a good point about the division between soldiers and doctors, but actually I'm hoping that that's what will make this game interesting, or at least novel. We'll see, but as you said, it could be tough...

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  7. Hi Tony,

    Another thought: You may need to strengthen the position of those doctors who want to save the infected. If these creatures seem to irredeemable, everybody is just going to blast away at them. Perhaps in the game history there has been some success at "curing" the creatures? This would make the less-violent "first, do no harm" path more viable and less, well, insane. :)

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  8. OK, what do the doctors do? Why are they the front-line force instead of soldiers or spies? How does a doctor fight the monsters?

    Research and epidemiology is vital and necessary, but does it make a compelling adventure? Are cures possible? How? And why does the cure of adventure #1 not work in adventure #2? What steps are necessary for finding a cure?

    RPGs are essentially story games. What is the story? Even a rough outline would be a good start. I'm thinking...

    1) Get mission. Monsters afoot! (Maybe)
    2) Deploy. Establish contacts, do research. Here you want to emphasize how doctors and disease hunters work. How do they differ from meeting a wizard in a tavern to get intel?
    3) Establish hypothesis. Test it. This probably involves figuring out how and where monsters attack and trying to trap one. If no monster? False alarm. If one shows up, capture it. Doctors aren't normally suited for this though. How do MDs take down a zombie?
    4) Research the specimen. Is it a person? Who is it? What happened to them? Can we cure the affliction?
    5) ????
    6) PROFIT!
    7) End-game. Doctors kick ass and save the village with the power of SCIENCE!

    My basic adventure may be wrong, but you need to make one to flesh out the game. An obvious rival faction are the military who only want to kill the monsters. They are wrong because this is a disease. Killing monsters won't solve anything. That's like killing cholera victims to stop a water-borne plague.

    Anyway, interesting premise. Good luck.

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  9. Thanks Anonymous for responding--I think I saw your post on RPG Net or someplace too, but I can't remember your username. At any rate, you raise some excellent points--#3 and #4 are both things that I have been planning on incorporating into the game--it's nice to know someone else thinks they're a reasonable idea!

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